8 + hours into Metal Gear Solid 4: Guns of the Patriots, and all I can honestly say it has been a great long while since I have played a game with such a consistent level of polish across all maps and features. I just finished the Laughing Octopus fight last night. The sequence leading up to the fight and the fight itself were 3 - 4 hours of pure gaming pleasure. The character models, texturing \ surfacing and animation is easily the best I have ever seen. Characters have so much detail, and it goes beyond just textural detail. The design and actual models are absolutely stunning and would likely remain stunning, untextured! Animation is subtle and expressive, and the camera work during cutscenes is 1st rate.
Other features of note: I-pod (easily one of the most simple but inovative feature I have seen in a game recently) Other games may be able to play music, but they went through the trouble of getting an actual I-pod into the game! Snakes Movement and CQB moves are awesome. Running around with the Operator and the Knife is awesome and lethal. The weapon modification system is deep, and fun. I love tricking out my weapons (I wish the sound supressors would last forever)
Cut-Scenes are, at times both wonderful and long winded. Characters tend to have a flare for dramatic pauses a little to much, extending conversations that could otherwise be brief. Iteractive elements within cinematics (addition of pressing the L1 and X button to reviel alternate angles and images) is a nice tough in an attempt to breath a little bit of interativity into these lengthy sequences.
Bottom Line: at 8+ hours in I would still give this game a 9.0 - 9.5 and say that if you own a PS3 it just seems crazy that you would not buy this game!
DO IT!
Wednesday, July 9, 2008
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The Ipod thing was used in the game Chrome (which I thoroughly enjoyed). Exploring through the game found new tracks for it, with controls for next,previous ect. I thought it was quite innovative.
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